meta-gaming

Information science should be amplifying contradictions, too

Recently, I happened to stumble upon an interesting piece, written by Amanda Ripley already for a couple of years ago, on how journalists should start making a push to present the complexity of the matters they are reporting -- and stop trying to simplify everything to death. Extreme simplicity that has become the gold standard of how news stories and everything else is reported in the professional and social media alike needs to go away.

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Archaeology and Archaeological Information in the Digital Society shows how the digitization of archaeological information, tools and workflows, and their interplay with both old and new non-digital practices throughout the archaeological information process, affect the outcomes of archaeological work, and in the end, our general understanding of the human past.

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COST-ARKWORK is a network funded by the COST scheme that brings together the multidisciplinary work of researchers of archaeological practices in the field of archaeological knowledge production and use. The aim of the network is to make a major push forward in the current state-of-the-art in knowing how archaeological knowledge is produced, how it is used and how to maximise its positive impact in the society.

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CApturing Paradata for documenTing data creation and Use for the REsearch of the future (CAPTURE) investigates what information about the creation and use of research data that is paradata) is needed and how to capture enough of that information to make the data reusable in the future. 

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